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multiplying transform.localScale causing lighting issues

As an initial learning project, making a simple asteroids-type game. Originally I was using unity spheres for the asteroids, and everything worked fine, but when I replaced them with meshes exported...

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Invoke and Yield fail together- bug or feature?

So I ran into an issue, had some code that was working fine, called a method with Invoke on a delay. Extended the method being called and it stopped working; no errors, no warnings, the method just...

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multiplying transform.localScale causing lighting issues

As an initial learning project, making a simple asteroids-type game. Originally I was using unity spheres for the asteroids, and everything worked fine, but when I replaced them with meshes exported...

View Article

Invoke and Yield fail together- bug or feature?

So I ran into an issue, had some code that was working fine, called a method with Invoke on a delay. Extended the method being called and it stopped working; no errors, no warnings, the method just...

View Article
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