multiplying transform.localScale causing lighting issues
As an initial learning project, making a simple asteroids-type game. Originally I was using unity spheres for the asteroids, and everything worked fine, but when I replaced them with meshes exported...
View ArticleInvoke and Yield fail together- bug or feature?
So I ran into an issue, had some code that was working fine, called a method with Invoke on a delay. Extended the method being called and it stopped working; no errors, no warnings, the method just...
View Articlemultiplying transform.localScale causing lighting issues
As an initial learning project, making a simple asteroids-type game. Originally I was using unity spheres for the asteroids, and everything worked fine, but when I replaced them with meshes exported...
View ArticleInvoke and Yield fail together- bug or feature?
So I ran into an issue, had some code that was working fine, called a method with Invoke on a delay. Extended the method being called and it stopped working; no errors, no warnings, the method just...
View Article
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